ACTIVITIES
Activities
The activities found on this page are separate from the lessons found in the resource kit. The resources below will help you create an Agilities Classroom with your students.
Table of Contents
Introducing Agilities
Looks Like Sounds Like Charts
A whole group discussion over a series of sessions is the best way to introduce and discuss the Agilities with your students. The "Agilities Looks Like Sounds Like Charts" can be printed and used or can be taken as an example for a larger anchor chart.
Agility Vocabulary Development
Introducing "big words" to young students can be intimidating, but even kindergarteners enjoy learning new vocabulary and being able to talk like adults. By scaffolding the development of Agility-specific words, we can empower students in how they see and describe themselves as well as how they interact with the world. This guide is meant to be a support with how to introduce and scaffold the use of Agility-specific words.
Agility Discussion Cards
There is a set of discussion cards for each Agility. These can be used with a whole class, in small groups, or as brainstorming questions for individual students. A brain-based strategy would be to give students time to think independently then to collaborate and to discuss their ideas.
Agilities Goal-Setting Cards
These Agility Goal-Setting cards are a great visual for whole-group goal-setting. After you've reviewed a learning objective or project parameters use these cards to have a discussion and set goals around which Agilities students will be activating. Read this facilitation guide to learn more.
Agilities Passport
Participants can collect stamps at events or in the classroom on this passport when they activate Agilities.
This brochure provides a snapshot of information surrounding what the Agilities are, and how to grow and develop them, and explores the resources The Foundation provides at DeBruce.org and Agilities.org.
Agilities This or That Activity
Students learn the meaning of each Agility keyword with a This or That game.
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Show students a This or That card. Read the keyword aloud and have students repeat the keyword. Read the word's definition aloud. Read the two choices aloud.
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Students then vote silently holding up 1 or 2 fingers.
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Call on correct students to explain their thinking. Take it deeper by asking students to make their own examples for the keyword.